An array of hexagonal tiles intended to be used as a floor, 20028 polys, saved in DAZ Studio format. The tiles are exactly one meter across. The model is UV mapped with each up-facing hexagonal surface mapped into a single overlapping UV space, with the blank DAZ Iray uber material applied. Any flood fill type shader should work fine. A subdivision modifier is applied and set to 1x; don't turn up subdivision on this model as it contains many triangles and won't render well in that case. A push modifier is also applied if you want to play around with the gap between the tiles a little bit. Enjoy :)
RenderHub
Where to buy:
https://www.renderhub.com/excessive/hex-floor-prop-d-s














